Poker Night At The Inventory 2 Ash

Poker Night 2 Serving drinks will increase the number of tells, so it is advisable to buy drinks for every character before beginning, unless you do not have enough Inventory Tokens. In that case, prioritise.

  • Poker Night at the Inventory 2 confirmed, featuring Brock from Venture Brothers and Ash of Evil Dead Rory Young - Monday, April 1, 2013 3:21pm (PST) Like Share Featuring both Texas Hold 'em and Omaha.
  • Strip Poker Night at the Inventory is a free, open source, and community run project. All characters represented within are 18+ and the property of their original owners. The latest version of the game.

Poker Night 2 is a poker video game developed by Telltale Games. It is the sequel to Poker Night at the Inventory and, like its predecessor, features crossover characters from different franchises.

The

Quotes[edit]

GLaDOS: Good evening. This completes the first test of the contestants' poker faces. Bad news is you all failed miserably. The good news is you appear to be evenly matched. (Departs)
GLaDOS: The player has been eliminated due to lack of funds. And intelligence.

Poker Night At The Inventory 2 Asheville

Sam: Hey, I won again. I wonder what that means?
Max: Means you're on a roll baby! Bet everything!
Ash: You're killing me here, GLaDOS.
GLaDOS: If I were actually killing you, there would be a lot more screaming. And irony.

Steam Community :: Guide :: Poker Night 2: How To Find The Tells!

GLaDOS: It's a mathematical certainty that 80% of you are going to lose tonight. And 100% of you will eventually die. (Beat) Math is fun, don't you think?
GLaDOS: (ring) Excuse me. I have to take this. Something or someone appears to be exploding back at the lab. (powers down)
Sam: You know, I've met a lot of robots, but I don't think I've come across one with trans-dimensional cell phone coverage.
Brock: Yeah, well, that's the least of robot girl secrets.
Claptrap: We're not talking 'Crying Game' secrets, are we?
Brock: Not even close. The way I hear it, when GLaDOS was plugged in, she went cuckoo bananas and wiped out the scientists that created her.
Sam: You'd be amazed how many robots do that.
Brock: And now she haunts the lifeless labs of Aperture Science performing inhuman experiments on anyone unlucky enough to fall in her mechanical clutches.
Claptrap: That. Is. So. Hot!
GLaDOS: (powers up) False alarm, everyone. The explosions turned out to be implosions; which are much easier to contain. Did I miss anything?
All: (negatory remarks)
GLaDOS: Did you know that the term 'blinds' was coined by a blind poker in the 19th century? Of course you didn't. Because it's a lie. In any event, I'm upping the blinds to 1200 to 2400.
GLaDOS: Management froze me out of the lighting systems after I created a strobe effect to induce seizures in a bus full of freemasons. It was an... illuminating experiment.
Ash: You made that up just for the pun, didn't you?
GLaDOS: Maybe. Say cheese. (flashes camera)
GLaDOS: Brock Sampson has been eliminated.
Brock: This is a joke, right?
GLaDOS: I'm not very good at jokes, but here's one: What's yellow and black and red all over?
Brock: What?
GLaDOS: Brock Sampson if he doesn't leave this table.
Brock: Uhh... good one.
GLaDOS: Congratulations. You've won. I'm hoping you weren't expecting baked desserts, because I don't do that anymore.
GLaDOS: Actually, my scans indicate that Mr. Williams' hand is fully functional, and its nervous tapping appears to be induced by an outside force. I'll see if I can isolate it.
Brock: Don't bother, it's morse code.
Ash: What?
Brock: D... R... I... N...
GLaDOS: K. M. O. R. E. B.
Brock: A... N... A... N... G...
Ash: Drink more Banang. Huh.
GLaDOS: Your hand has apparently been possessed by a marketing department.
GLaDOS: It appears you have lost all your chips. Oh well. It's only money. Your money. $20,000 of it. Right down the drain.
GLaDOS: The robot from Pandora is out of chips.
Claptrap: Darn it, I forgot to turn on my poker subroutine. Can I get a do-over?
GLaDOS: Your question has activated my rarely used giggle center. (softly) Tee. Hee.
Claptrap: Rats!
GLaDOS: Congratulations. You've converted a nearly unbeatable hand into a victory.
Claptrap: Why can't I get cards like that?
GLaDOS: Because you're a moron.
Claptrap: Well, I'd like a second opinion on that.
Brock: It's true. You're a moron.

External links[edit]

Poker Night At The Inventory

Wikipedia has an article about:
Retrieved from 'https://en.wikiquote.org/w/index.php?title=Poker_Night_2&oldid=2800876'
Poker Night at the Inventory
Poker Night at the Inventory cover. Characters (l–r): Tycho Brahe, Max, the Heavy Weapons Guy, Strong Bad
Developer(s)Telltale Games
Publisher(s)Telltale Games
Composer(s)Jared Emerson-Johnson
EngineTelltale Tool
Platform(s)Microsoft Windows
Mac OS X (10.5x to 10.7.x )[1]
ReleaseNovember 22, 2010
Genre(s)Adult's Card game
Mode(s)Single player

Poker Night at the Inventory is a poker video game developed by Telltale Games. It features four characters: Tycho Brahe from the Penny Arcade webcomic, Max from the Sam & Max franchise, the RED Heavy from Team Fortress 2, and Strong Bad from the Homestar Runner web series. The game was released on November 22, 2010.[1] A sequel, Poker Night 2, was released in 2013. The game was delisted from Steam in May 2019.[2]

Plot[edit]

The Inventory is a secret club built underneath a video game storage warehouse. It was established in 1919, after a first draft of the 18th Amendment was acquired by a group of connected gamblers. It was discovered that it could not only outlaw libations, but games and amusements that could decrease the productivity of the national workforce. Despite this never coming to pass, the club has existed since in secret, just in case Congress tried to set prohibition into law. As a newcomer, the player competes in a friendly game of Texas Hold'emPoker with Max of Sam & Max, Strong Bad from Homestar Runner, Tycho from Penny Arcade, and the Heavy from Team Fortress 2. The player is first greeted by Reginald Van Winslow, former captain of the Screaming Narwhal, and sidekick to Guybrush Threepwood in Tales of Monkey Island. He explains the back story of the Inventory, and raises the blinds in game. Other characters from Telltale's games make cameo appearances in the introduction sequence.

Gameplay[edit]

Poker Night At The Inventory 2 Ashley Furniture

Gameplay of Poker Night at the Inventory showing the player winning a showdown with Max with a straight. Strong Bad and the Heavy have folded and Tycho has busted out. Strong Bad is saying to the player, 'Nice hand, gigantic cheater.'

Poker Night is a computer-based Texas Hold 'Em poker simulation between the player as an unseen participant and the four characters, Max, Tycho, The Heavy, and Strong Bad. Each player starts with a $10,000 buy-in and stays in the game until they are broke, with the goal of the player being the last player standing. The game uses no-limit betting and a gradually-increasing blind bets over the course of several rounds. Randomly, one of the four non-playable characters will not be able to front the money but will offer one of their possessions as buy-in for the game. The player can win these items as Team Fortress 2 unlockable equipment only if they are the one to bust that non-player character out of the game. The game keeps track of the player's statistics over the course of several games, and by completing certain objects (such as number of hands or games won) can unlock different playing card or table artwork to customize the look of the game.[3]

Development[edit]

On May 15, 2009, Telltale Games started a survey which was meant to gauge fan reaction to a sequel to Telltale Texas Hold'em.[4] While the team liked the deep conversations that the characters in the original game had, they decided to not go down the same path for the new game, using recognizable licensed characters rather than original 'generic' ones.[5]

Poker Night grew out of an idea from Telltale employees, wondering 'what video characters do when they're not 'on the clock' in the games we play', according to Telltale CEO Dan Conners.[6] From there, they pitched the idea to other companies in the industry and were able to work out which characters they would be able to include.[6] Telltale considered how the four characters would interact with each other, developing dialog, banter, and reactions to certain plays.[7] The characters, they decided, would be fully voiced, and would have distinctive tells and dynamic responses that would manifest themselves as the game progressed.[6] Conners stated that the goal was to create the experience of 'hanging out with their virtual buddies, shooting the breeze and playing a good game of poker'.[7] Telltale is considering a potential series based on this game using different characters in the future, but would need to see sales exceeding 100,000 to 200,000 units to make it feasible.[7]

Telltale Games have had previous experience working with several of the characters. Two of Telltale's episodic adventure series include three seasons of Sam & Max and Strong Bad's Cool Game for Attractive People based on the Homestar Runner web series; both were developed in conjunction with the original creators, Steve Purcell[8] and The Brothers Chaps,[9] respectively. The appearance of Max and Strong Bad in Poker Night are based on the three-dimensional models from these games. The company's team were also fans of Valve's Team Fortress 2, including creating an informal team to participate in a competition between several game development studios; Telltale offered to create unique items based on Sam & Max to be given as a bonus gift for those who purchased the third season of Sam & Max through Steam, and formed a friendly working relationship with Valve as a result.[10]

Poker Night At The Inventory 2 Ashland

Telltale aimed to make the game dialog-centric between the four featured characters. To that end, they created a large amount of dialog for each character and possible interactions between the characters; according to Jake Rodkin, Telltale's graphic designer, they wrote more lines of dialog for the game than a typical Sam & Max adventure episode.[3] Telltale always wanted to respect the original characters and worked with the individual creators and studios to improve the lines; they previously had gotten similar input from Matt Chapman for Strong Bad, while Jerry Holkins was extremely helpful to refine Tycho's character based on Telltale's draft dialog.[3][11] The developers also wanted to avoid any forced interactions, and instead developed what they felt were natural relationships: Tycho dislikes Strong Bad while getting along well with Max, while the Heavy looks upon Strong Bad as a tiny Heavy.[3] The characters are also written to be somewhat cognizant of their nature; according to Rodkin, Tycho and Strong Bad are aware of their video game nature, while Max is ambiguous and the Heavy remains blissfully unaware of his death-and-respawning cycle, simply attributing his memories of dying over and over again as dreams.[12]

Poker Night is the first game to include a voice artist for Tycho; provided by voice actor Andrew 'Kid Beyond' Chaikin. The other three characters are voiced by their current voice actors: Max by William Kasten, Heavy by Gary Schwartz, and Strong Bad by Matt Chapman. The game uses existing 3D models for Max, Heavy, and Strong Bad, while Tycho's is built from scratch; at the time of the game's announcement near the Penny Arcade Expo, Telltale was still working on refining Tycho's model, though it was briefly seen during their Make a Scene panel at PAX.[13][14]

The game was teased by Telltale Games a week prior to its official announcement through a short video on GameTrailers TV, showing the silhouettes of the four characters' official art.[15] The game was officially announced by Telltale Games on September 2, 2010, the eve of the 2010 Penny Arcade Expo.[7] Players who have also purchased Team Fortress 2 will be able to unlock unique items based on the four respective franchises within that game through progress in Poker Night; a special poker visor for Team Fortress 2 was also available for those that pre-ordered the game.[16]

Reception[edit]

The game received favorable reviews. Review aggregator website Metacritic gave the game a 71/100.[17] It has garnered praise for the memorable interactions between characters and their unique strategies, but received criticism for its relatively lacking animation quality and for numerous bugs, while having favorable praise for the game's sense of humor.

Reception
Aggregate score
AggregatorScore
GameRankings79.60%
(5 reviews)
[18]
Review scores
PublicationScore
GamePro4/5
IGN8/10

Poker Night At The Inventory 2 Tf2

Sequel[edit]

On April 1, 2013, Telltale officially announced a sequel, titled Poker Night 2, featuring Brock Samson from The Venture Bros., Claptrap from the Borderlands series, Ash Williams from The Evil Dead franchise, and Sam from Sam & Max as opponents. GLaDOS from the Portal series serves as the dealer. Other characters such as Max from Sam & Max, the Aperture Science turrets from Portal, and Mad Moxxi and Steve the Bandit from Borderlands make non-playable appearances.[19] The game was released on Steam, Xbox Live Arcade and PlayStation Network in late April 2013.[20]

Poker Night 2 Quotes 01 - YouTube

References[edit]

  1. ^'A Release Date. Poker Night Has One'. Telltale Games. November 18, 2010. Retrieved November 18, 2010.
  2. ^https://steamdb.info/app/31280/history/
  3. ^ abcdHerring, Will (September 6, 2010). 'PAX 2010: Poker Night at the Inventory'. GamePro. Archived from the original on September 12, 2010. Retrieved September 6, 2010.
  4. ^'Telltale Texas Hold'em 2 no'. The International House of Mojo. May 15, 2009. Retrieved May 29, 2013.
  5. ^'How Evil Dead, Venture Bros. and Borderlands ended up at the poker table'. Polygon. May 7, 2013. Retrieved May 29, 2013.
  6. ^ abc'Telltale Announces the Citizen Kane of Poker Games' (Press release). Telltale Games. September 2, 2010. Retrieved September 3, 2010.
  7. ^ abcdMastrapa, Gus (September 3, 2010). 'Gamer Icons Talk Trash in Poker Night at the Inventory'. Wired. Retrieved September 3, 2010.
  8. ^Harold, Charles (October 19, 2006). 'Dog and Rabbit Redux, and a Killer to Search Out'. New York Times. Retrieved September 6, 2010.
  9. ^'Interview With the Brothers Chaps'. IGN. April 14, 2008. Archived from the original on April 21, 2008. Retrieved September 6, 2010.
  10. ^'SnM + Steam = BFF'. Telltale Games. April 15, 2010. Archived from the original on April 20, 2010. Retrieved April 15, 2010.
  11. ^'Poker Night at the Inventory'. Penny Arcade. November 24, 2010. Archived from the original on November 25, 2010. Retrieved September 24, 2016.
  12. ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?..)'. Telltale Games. Archived from the original on October 9, 2012. Retrieved September 6, 2010.
  13. ^Rodkin, Jack (September 3, 2010). 'Poker Night at the Inventory (some sort of crossover game?..)'. Telltale Games. Archived from the original on October 9, 2012. Retrieved September 6, 2010.
  14. ^CyricZ (September 7, 2010). 'Make a Scene With Telltale at PAX 2010' – via YouTube.
  15. ^Thompson, Mike (August 28, 2010). 'Telltale Trailer Hints At Greatest Adventure Crossover Ever'. The Escapist. Retrieved September 3, 2010.
  16. ^'Telltale Games : Home Page'. Telltale Games. November 3, 2010. Archived from the original on November 5, 2010. Retrieved November 3, 2010.
  17. ^'Poker Night at the Inventory'. Metacritic. Retrieved March 15, 2020.
  18. ^'Poker Night at the Inventory'. GameRankings. Retrieved November 24, 2010.
  19. ^Neltz, András (March 28, 2013). 'Rumor: Leaked Poker Night At The Inventory 2 Screenshots Reveal The Game's Cast'. Kotaku. Retrieved March 28, 2013.
  20. ^'Ash, Claptrap, Sam and Brock Samson Ante Up for Poker Night 2'. Kotaku.com. Retrieved October 4, 2013.

External links[edit]

  • Poker Night at the Inventory on IMDb
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Poker_Night_at_the_Inventory&oldid=988024103'